This is a small session, one off session I came up with some time ago. With a relatively low barrier to entry, the session would be more oriented toward character with either combat or animal co-operation skills.
A small farming community outside of Ramsalon is having trouble with a mole infestation. Creating holes in the fields and running the lay out of the lands, the farmers have decided to pool their savings together to hire helpers to drive off the moles. Players can come up with a variety of ways to scare off the moles or even kill them if they want, the farmers don't mind considering they are pests in their eyes. However, a sudden event makes the job more much difficult. It would seem that the farmers' mole problem was much larger than they thought, a hulking beast of one making its way out of the ground. Once our Mole King is surfaced, it would be played depending on how our PCs have been dealing with the runts of the liter.
A more aggressive stance will cause our Mole King to return the favor, attacking both NPC and PC alike. It would most likely be a non-lethal fight considering power levels and could act as a reputation builder for any heroes wishing to seem heroic without doing anything too dangerous. Attacking with mostly standard melee fighting, players would also need to make awareness rolls to determine its location if it digs underground during the fight. Assuming the Mole King is damaged enough it will most likely flee and take its lackeys with it.
A less aggressive approach will make our Mole King a more passive problem, simply crawling up to the surface to observe its lackeys or to lounge around. If players possibly have trapped the smaller moles, it would take a mildly aggressive stance, though not nearly as destructive if they'd taken a violent approach. Then again, if PCs attack the Mole King during its arrival, even if they'd already taken the care of the moles non-aggressively, it would return to the more violent stages review before. Completely passive or cooperative approaches to dealing with the moles will cause the Mole King to simply become a larger version of the farmers previous problem, requiring PCs to come up with a unique way to deter the Mole King.
The reward for the moles' being dealt with will be money along with a hearty feast as thanks. However, should things go south and the Mole King cause too much destruction before being defeat, the farmers will only give a smaller version of their previous offer.
Ideas? Thoughts? Comments?