We’ve been trying to figure out how the business skill is relevant in relation to economy/business and I just had some ideas.
Here is what I think we should not do:
Every business is enabled to make a scene with a simple business roll each quarter for profit bonuses. (This is because it will overload the scene folder.)
Every business must come up with a business model for their business. (some people on the site are going to be teenagers or not good in business themselves, but their characters are, so we need to represent that fairly I feel)
Here is what I feel we maaaybe should do (I personally am not sure where I sit on this, but if you like it, whatevs):
Just as with a promotion in rank brings additional econ levels, so should be the case for business. So when a player gets to a certain predetermined and unmodified might (such as 40, 80, 100 and not modified by items), they are able to request a ‘business session’ where their business ability is measured. Based on that session, the SH is then able to reward the player with a boost in econ relative to the rolls and PP generated. It doesn’t have to be crazy long and epic unless both character and SH wish it to be, just a short session could do. Having a large enough gap in the might totals will ensure that SHs don’t get overwhelmed with requests either.
While most players would stop there and think, “Well why don’t I just raise my dress making skill and make more dresses. I’ll get more money that way.” I think these sessions will also have a greater reward on the business and player as a whole. I think we should leave it up to the discretion of the SH, but one such instance may be that the player is given a special item, and at a higher level, 25xps worth into a new charisma based skill or added into an existing one, and higher perhaps a significant boost with the reputation among multiple factions.
This I feel will encourage players to raise this skill for the purposes of how it relates to their business ventures rather than just wanting to raise their “dressmaking” skill.