Officers Two

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Description

Extravia

Classification: Sirian Prototype Gunship 5B (Modified)
Length: 154 yards from Forward to Stern. 66 yards From Port to Starboard. Seven Decks, roughly 44 yards, with a total crew compliment of 102.
Minimum Crew (Excluding Security and Medical Personnel with all weapon alcoves manned) 74.
Armament: 32 Mark 3 Sirian Interactive Energy Cannon Alcoves. 54 Mark 4 Sirian Tactical Automated Energy Cannons. Two Primary Triple Barrel Mark 5 Energy Cannons. Primary and Secondary Shielding, Type 4 and 2.5 respectively.
Specifications: Primary Type 3 Deuterium Power Generator. Secondary Type 1 Deuterium Power Generator. Quad Signal Array for multiple tractors, beaming, or other Sweeping Array Functions. Limited Long Range Sensor Capabilities. Mark 5 Prototype Targeting Sensors. Primary Type 5 Ion Solar Drive with Two Secondary Mark 3 Ion Solar Drives running in parallel. Type 2 Inter-dimensional Wake Drive.

While lacking in size and beauty, the Extravia makes up for it in firepower. Her outer hull is composed of a Silver, Mithiril, and Titanium compound designed to be both light, yet extremely durable. The ship towers over fourteen stories tall, and could cover a small village with its shadow. Her outer hull is sleek and slender, devoid of rough edges or sudden stops. Everything is smooth and rounded, giving her an attractive ovular look from forward to stern. Save for the two primary cannons, which are massive mounted structures over ten feet tall and wide with triple barrels. They can pivot in nearly any direction, giving them full range of motion to cover every angle of the ship except the stern.

The Extravia is divided into roughly five sections: Bridge, Engineering, Command, Operations, Primary Facilities (Medical, Security, Weapons Storage), and Crew Quarters. Each one is a section of the ship’s design itself. The Bridge sits just forward of the Command Section, ovular shaped except for the back end where it connects with the deck allowing entrance. Primary Facilities is another ovular section of the ship, placed on top of the larger Operations section, with Crew Quarters the smaller rounded section at the bottom of the ship. Engineering builds right into Operations section, centered behind the ship’s massive primary Ion Solar Drive. Each of the larger sections (Primary, Operations, Crew Quarters) also has a thruster nacelle attached to the ship. There are three each on the port and starboard sides. They are positioned vertically with each other, the top and bottom two angling 90 degrees upward, with the middle sticking straight out at an equal distance. The two shuttle docks (On each side of the ship, for a total of four) are near the supports to these nacelles, giving them a little added protection as the ships only means of escape when threatened with being destroyed.

The Interior of the ship has been repainted from its Gold and Red primary colors (which were the same as the exterior of the ship) to be more of a light gold with blue highlights. The interior paneling has also been changed allowing the power conduits to glow through the walls for an added lighting effect. Making quite beautiful patterns across the corridors. Each deck is accessed by shafts, with levitating platforms that take you through access shafts throughout the ship. They are all interconnected, moving you up and down at your desire and sometimes sideways through the heavily accessed areas. There are also some smaller crawl space access shafts, which serve as maintenance corridors on the ship.

Primary Facilities:

(Deck 7) This area of the ship is small, but serves a vital purpose in the ships primary functions. Here is where the communications array, medical quarters, and security station are. This includes the holding cells as well as the primary weapons locker for the ship. Droid Command is also on this deck, though it is accessible only by crawlspace

Command:

(Deck 6)The Command deck is smaller, mostly access shafts that lead to various places on the ship. There are 10 weapon alcoves (5 each on the Port and Starboard sides) near the forward edge of the ship right outside the Bridge doors. This is also one of the major damage control areas of the ship. Most of the Primary Power Conduits run through here routing command to the bridge. A little known fact is secondary helm control is at the back of this section, directly above engineering.

Operations:

(Decks 5 and 4) Another primary area for critical ship mechanics. Quite a few relay and secondary power conduits line the walls, as well as the majority of Weapon Alcoves. Twenty-two in total; eleven per side of the ship. These are the last of the ones that can be manually controlled, though there are aft weapons as well as more cannons on the underside of the ship to cover every angle of the Extravia: simply not as powerful as their sister-cannons. Engineering is at the aft of both decks, a room that is dual leveled around the Inter-dimensional drive chamber. The Signal Array room, responsible for transportation and tractor technology is at the forward section of the ship just past the last alcoves.

Crew Quarters:

(Decks 3 and 2) Going into the lower levels of the ship is where one would find the crew area for the Extravia. Sirians enjoyed comfort, so their quarters come with all the bells and whistles. There are several full blown holographic rooms for training or otherwise, two large recreation rooms with Date Terminals and holographic displays, group use food replicators. The rooms on Deck 3 are more for public crewing, while the twenty or so on deck two are single, private rooms including the overly large Captain’s Quarters.

The Belly:
Classification: Sirian Prototype Gunship 5B (Modified)
Length: 154 yards from Forward to Stern. 66 yards From Port to Starboard. Seven Decks, roughly 44 yards, with a total crew compliment of 102.
Minimum Crew (Excluding Security and Medical Personnel with all weapon alcoves manned) 74.
Armament: 32 Mark 3 Sirian Interactive Energy Cannon Alcoves. 54 Mark 4 Sirian Tactical Automated Energy Cannons. Two Primary Triple Barrel Mark 5 Energy Cannons. Primary and Secondary Shielding, Type 4 and 2.5 respectively.
Specifications: Primary Type 3 Deuterium Power Generator. Secondary Type 1 Deuterium Power Generator. Quad Signal Array for multiple tractors, beaming, or other Sweeping Array Functions. Limited Long Range Sensor Capabilities. Mark 5 Prototype Targeting Sensors. Primary Type 5 Ion Solar Drive with Two Secondary Mark 3 Ion Solar Drives running in parallel. Type 2 Inter-dimensional Wake Drive.

While lacking in size and beauty, the Extravia makes up for it in firepower. Her outer hull is composed of a Silver, Mithiril, and Titanium compound designed to be both light, yet extremely durable. The ship towers over fourteen stories tall, and could cover a small village with its shadow. Her outer hull is sleek and slender, devoid of rough edges or sudden stops. Everything is smooth and rounded, giving her an attractive ovular look from forward to stern. Save for the two primary cannons, which are massive mounted structures over ten feet tall and wide with triple barrels. They can pivot in nearly any direction, giving them full range of motion to cover every angle of the ship except the stern.

The Extravia is divided into roughly five sections: Bridge, Engineering, Command, Operations, Primary Facilities (Medical, Security, Weapons Storage), and Crew Quarters. Each one is a section of the ship’s design itself. The Bridge sits just forward of the Command Section, ovular shaped except for the back end where it connects with the deck allowing entrance. Primary Facilities is another ovular section of the ship, placed on top of the larger Operations section, with Crew Quarters the smaller rounded section at the bottom of the ship. Engineering builds right into Operations section, centered behind the ship’s massive primary Ion Solar Drive. Each of the larger sections (Primary, Operations, Crew Quarters) also has a thruster nacelle attached to the ship. There are three each on the port and starboard sides. They are positioned vertically with each other, the top and bottom two angling 90 degrees upward, with the middle sticking straight out at an equal distance. The two shuttle docks (On each side of the ship, for a total of four) are near the supports to these nacelles, giving them a little added protection as the ships only means of escape when threatened with being destroyed.

The Interior of the ship has been repainted from its Gold and Red primary colors (which were the same as the exterior of the ship) to be more of a light gold with blue highlights. The interior paneling has also been changed allowing the power conduits to glow through the walls for an added lighting effect. Making quite beautiful patterns across the corridors. Each deck is accessed by shafts, with levitating platforms that take you through access shafts throughout the ship. They are all interconnected, moving you up and down at your desire and sometimes sideways through the heavily accessed areas. There are also some smaller crawl space access shafts, which serve as maintenance corridors on the ship.

Primary Facilities:

(Deck 7) This area of the ship is small, but serves a vital purpose in the ships primary functions. Here is where the communications array, medical quarters, and security station are. This includes the holding cells as well as the primary weapons locker for the ship. Droid Command is also on this deck, though it is accessible only by crawlspace

Command:

(Deck 6)The Command deck is smaller, mostly access shafts that lead to various places on the ship. There are 10 weapon alcoves (5 each on the Port and Starboard sides) near the forward edge of the ship right outside the Bridge doors. This is also one of the major damage control areas of the ship. Most of the Primary Power Conduits run through here routing command to the bridge. A little known fact is secondary helm control is at the back of this section, directly above engineering.

Operations:

(Decks 5 and 4) Another primary area for critical ship mechanics. Quite a few relay and secondary power conduits line the walls, as well as the majority of Weapon Alcoves. Twenty-two in total; eleven per side of the ship. These are the last of the ones that can be manually controlled, though there are aft weapons as well as more cannons on the underside of the ship to cover every angle of the Extravia: simply not as powerful as their sister-cannons. Engineering is at the aft of both decks, a room that is dual leveled around the Inter-dimensional drive chamber. The Signal Array room, responsible for transportation and tractor technology is at the forward section of the ship just past the last alcoves.

Crew Quarters:

(Decks 3 and 2) Going into the lower levels of the ship is where one would find the crew area for the Extravia. Sirians enjoyed comfort, so their quarters come with all the bells and whistles. There are several full blown holographic rooms for training or otherwise, two large recreation rooms with Date Terminals and holographic displays, group use food replicators. The rooms on Deck 3 are more for public crewing, while the twenty or so on deck two are single, private rooms including the overly large Captain’s Quarters.

The Belly:

(Deck 1) Nicknamed for its use, this is where all the ships trash, waste, and otherwise is stored. There are a few rooms down here as well, which are primarily for emergency systems like the secondary shield generator, backup life support, emergency power, and a few other key systems. Likewise, since this area is heavily shielded it is one of the safest places to be for a crash, and even has seats to strap into down in one of the parts storage rooms.

Intranet

Being the ship's Intranet - a collection of what parts of the Internet of the planet were flagged for uploading when they last left - including research journals, design updates, and generally a cached copy of the internet from Sirian Planet Plus a collection of on-ship-generated material: Forums, videos, photographs and entertainment. The on-ship collection of the internet is updated anytime the ship comes in to port, but otherwise due to distances between the ship's net and the planet's net is known to be out of date until check stations or comm probes connect it back with the rest of the net at port.
(Deck 1) Nicknamed for its use, this is where all the ships trash, waste, and otherwise is stored. There are a few rooms down here as well, which are primarily for emergency systems like the secondary shield generator, backup life support, emergency power, and a few other key systems. Likewise, since this area is heavily shielded it is one of the safest places to be for a crash, and even has seats to strap into down in one of the parts storage rooms.

Intranet

Being the ship's Intranet - a collection of what parts of the internet of the planet were flagged for uploading when they last left - including research journals, design updates, and generally a cached copy of the internet from Sirian Planet. Plus a collection of on-ship-generated material: Forums, videos, photographs and entertainment. The on-ship collection of the internet is updated anytime the ship comes in to port, but otherwise due to distances between the ship's net and the planet's net is known to be out of date until check stations or comm probes connect it back with the rest of the net at port.

Comments

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Codelin glances back to Jakob

Codelin glances back to Jakob and a definitive mischievous look settles in place, complete with eyes twinkling. "Oooh, this piece of equipment is a special one. I've been working on efficiency, complexity, and some algorithms that don't get report upstairs, down the hall and to the left." She chuckles. "I might have a secret, if I know I can trust you."

His decision to review the footage is met with a nod, as she tries to steer the conversation towards something safer and far less dangerous.

Her hand is soft, though there are smudges on the palm and pads from equipment, and her nail polish is chipped. Blue eyes are met by crystal blue eyes, she has some northern heritage for certain. "I'm scared, of course. I hope that they are gone, I really do. That's the second mutiny we've had. And they were talking to Miss Veral. I don't even know what that means for us. What if we're all decommissioned and locked up?" She squeezes his hand, closes her eyes and waits out a shiver. "He was going to kill me.

But, you stopped him." Her voice then went quiet, barely audible. "I looked back... after ward, I should have. But I looked down at him.. I saw what was left."

 

Jake's head tilted just a

Jake's head tilted just a little at seeing her setup for the replicator. Now [b]that was an idea - maybe he'd be able to convince the system to produce some actual alcohol sometime. Or something else equally useful in certain regards. Maybe something to deal with the insomnia.[/b] "... I've been trying to improve the recipe on file - kind of a slow process, there's a lot of minor organic elements to account for other than just the menthol -" He smiled a little, the nerves still there - but settling slowly as she seems to have adapted well enough.

"I'll do a review on the footage then - in case there's somethingg in there to help us know what we're walking into..."

He accepted the mug, fingers welcoming the warmth and hands happy to have something to weigh them down and stop the restless fiddling. But when she takes his hand that catches him by surprise. Blue eyes catch on hers, stuck for a moment mentally, like an ant in amber. "...good then - that you're ok. Like, really ok." He murmured, shyness surfacing to mingle with the self doubt and oddly inappropriate or appropriate guilt. He bit his lower lip, then sipped the tea accepting that comfort.

A low laugh, and this was certainly inappropriate laugh, surfaced at her mention of three inches off. "... I'm already short enough don't you think? But yeah - glad you're not - that'd make things really awkward around the office, don't y'think?"

 

She rises up from the bed and

She rises up from the bed and moves over to the replicator. It had a few extra things that appear to have been custom add-ons. There is a datapad on top that she grabs, and starts moving her fingers over. "Mint... tea. I think I can do that. Ah, there's a recipe, and... " The replicator starts working. "I'm.. not sure how much I'm at liberty to say, but.. it seems to be true. Earlier today a group was requested by the digital people to meet with them. But, it appears.. true. Something happened..."

With the replicator dinging, she takes the cup over him. She offers it to him, and uses that moment to take one of his hands. "Jakey, it's really sweet that you want to check in on me. It really is, but I'll be okay." Her smile returns. "Some things are out of our control. But, we have this moment, this time. We're not back, yet. Right now, if we give in, it's all fear... " She laughs. "Like the fear that if you were three inches short, I'd be missing my neck."

 

Jake glanced away as her

Jake glanced away as her voice shook. Yeah. His fingers moved restlessly over the edge of the table, drumming in an anti-pattern, nails along the wood there. So yeah, nerves at the memory himself. It was the first time he'd had a non-animal in his sights. "... hey any news is better than no news - um." He swallowed, "You're welcome."

He took a breath, eyes lifting to her question as he took the chance to distract himself from the thought, "Usually mint tea, but coffee works too. I don't want to put you out or anything - "

"The more news the better I guess. So much must have changed for all this mess to spill over." They'd thought they'd left a safe stable situation, they should have had one when they came back. The worry started to itch at the back of his head, what he'd seen already was bad enough. "... is there anything I can do t'help?"

 

Codelin's composure is

Codelin's composure is briefly broken, and she averts her eyes to the floor. "Umm, there has been rumor of war. Or at least unrest. Commander Corvan had been withholding certain reports, so I don't have the full details. I'm hoping that the digital people have news, and that before we get back the intranet is updated so we can take it all in."

She was trying to get her smile going again, but then the bridge is brought up and it starts fading. "Oh, that. Right." A hand goes into her hair, so that she can twirl the red ends about her index finger. "That... that.. that was a good shot, Jakey. Good... " Her voice starts quivering. "You did good."

But, when he brings up the footage she glances about the room. "So, what do you like to drink? Coffee? Juice? Tea? I can make something herbal."

 

Jake blinked. "Home not

Jake blinked. "Home not peaceful?" That part he hadn't even heard about yet. Then again, since the mutiny he'd had his head buried in code and working on the after-report of the events. He'd been so busy working on analysis he hadn't really taken the chance to take in the content.

"Ah - mostly I was thinking about the mutiny, the bridge -" He tried not to recall blood and bits splattered over her face.

His head tilted to the side a little, "I've been buried in code for the last week or so. I heard there was trouble on the Joy Rider's mission and we picked up some digital people - but... trouble at home? You mean the footage I've been cataloging is... real footage? Not faked?"

 

Codelin looks at the monitor

Codelin looks at the monitor on the ground, a brief furrow appears, and then she dismisses it. "Umm, I don't think so. I used to have a plant, but I don't know where it went. It was one of those low food, low water needs ones. A cactus?" She waves her hand. "I haven't seen that in months. Oh, you meant me? I'm fine."

Codelin scoots to the side of the bed nearest him, and leans forward so that she is even closer. Her elbows end up on her knees, and her smile doesn't fade. "Are you nervous? Don't be nervous.

Oh, I'm fine. I do got to admit that some of the recent developments are kind of scary. Digital people? The Joy Rider damaged? It turns out that home is not all peaceful? That can be scary.

You want to talk about it?"

 

Jake nodded, following her

Jake nodded, following her into the room. First time he'd seen her quarters - he had to appreciate the designers of this ship - the same-size for all crew, regardless of rank, thing? Kinda rocking. Even Corvan's 'extra' space was more a matter of architecture design than a on-purpose extravagance.

He nods to her, and glances at the monitor on the floor. "That looks - " He eyed her, "That didn't land on anything squishy did it?" He glanced down at one slippered foot. Cause - ow. He'd done that before - and it hurt.

Either way, he settled down at the table, folding one leg up under himself while the other bounced with just a little bit of nervousness. He resisted the urge to fiddle with anything on the table. "I just wanted to check in with you - make sure everything's ok and all."

 

She leans her head out of the

She leans her head out of the room and looks left and right to see if anyone else was with him. Seeing no one else, she smiles to him. "Bad time? Ummm, not really. I was rearranging the room a little."

As he asks how she is, her smile dims a little and a hand goes to his shoulder. She gives it a squeeze. "hey, why don't you come inside. We can talk or something."

With that, she moves into the room.

Her room is one of the standard sized rooms, with the same setup. However, there are more monitors on the walls, spare terminal parts, what appears to be half a motorcycle engine, and some drapes thrown about. The crash appears to be the monitor that is on the floor with its screen cracked.

She gestures to the small table and settles on the bed.

 

Jake blinked a little on

Jake blinked a little on being confronted with full-wattage smile. Well, at least she seemed to be recovering some. He took a breath, eyebrows quirking a moment as he took in the view.

"Ah... hey, is this a bad time -?" He was at least a little confused about the crash sound he'd heard. Hopefully whatever that was wasn't too hard to replace. "I - um - " He scrubbed a hand back through his hair, ruffling the spikes wildly. "I wanted to check if you were... ok. And stuff?"

Now that he'd said it outloud it sounded just as stupid as he'd been worried it would.

 

As soon as there is a knock,

As soon as there is a knock, there is a shout through the door. "Just a minute! Hold on! Give me a minute. I'm doing something.

Who is it?" There was the sound of something scrapping along the floor. Then the sound of something crashing.

But, then there door is opened and Codelin is seen. She smiles a bit too wide for any situation. "Hi!" She is wearing pajamas, a green top, with white trim, and the same for the pajama bottoms. One foot has a slipper on it, the other foot is settled on top of the slippered foot.

 

Jake paused outside Codelin's

Jake paused outside Codelin's door thinking for a little too long. She's been freaked out after the mutiny, and at least some of that was his fault given the circumstances. It was lurking - at least in his head it was - and he wanted to ... well - normalize things? Or at least make sure she was ok. Make sure there wasn't anything that needed saying between the two of them.

He was having his own share of nightmares - but then again - he always did. He was pretty sure she was having them herself. He couldn't delay much longer.

He lifted a hand to knock. Dropped it. Then he smacked himself on the back of the head. "Knock it off, Jake. She's a person." He lifted his hand to knock again.

 

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