Holographic Rooms

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Description

Extravia

Classification: Sirian Prototype Gunship 5B (Modified)
Length: 154 yards from Forward to Stern. 66 yards From Port to Starboard. Seven Decks, roughly 44 yards, with a total crew compliment of 102.
Minimum Crew (Excluding Security and Medical Personnel with all weapon alcoves manned) 74.
Armament: 32 Mark 3 Sirian Interactive Energy Cannon Alcoves. 54 Mark 4 Sirian Tactical Automated Energy Cannons. Two Primary Triple Barrel Mark 5 Energy Cannons. Primary and Secondary Shielding, Type 4 and 2.5 respectively.
Specifications: Primary Type 3 Deuterium Power Generator. Secondary Type 1 Deuterium Power Generator. Quad Signal Array for multiple tractors, beaming, or other Sweeping Array Functions. Limited Long Range Sensor Capabilities. Mark 5 Prototype Targeting Sensors. Primary Type 5 Ion Solar Drive with Two Secondary Mark 3 Ion Solar Drives running in parallel. Type 2 Inter-dimensional Wake Drive.

While lacking in size and beauty, the Extravia makes up for it in firepower. Her outer hull is composed of a Silver, Mithiril, and Titanium compound designed to be both light, yet extremely durable. The ship towers over fourteen stories tall, and could cover a small village with its shadow. Her outer hull is sleek and slender, devoid of rough edges or sudden stops. Everything is smooth and rounded, giving her an attractive ovular look from forward to stern. Save for the two primary cannons, which are massive mounted structures over ten feet tall and wide with triple barrels. They can pivot in nearly any direction, giving them full range of motion to cover every angle of the ship except the stern.

The Extravia is divided into roughly five sections: Bridge, Engineering, Command, Operations, Primary Facilities (Medical, Security, Weapons Storage), and Crew Quarters. Each one is a section of the ship’s design itself. The Bridge sits just forward of the Command Section, ovular shaped except for the back end where it connects with the deck allowing entrance. Primary Facilities is another ovular section of the ship, placed on top of the larger Operations section, with Crew Quarters the smaller rounded section at the bottom of the ship. Engineering builds right into Operations section, centered behind the ship’s massive primary Ion Solar Drive. Each of the larger sections (Primary, Operations, Crew Quarters) also has a thruster nacelle attached to the ship. There are three each on the port and starboard sides. They are positioned vertically with each other, the top and bottom two angling 90 degrees upward, with the middle sticking straight out at an equal distance. The two shuttle docks (On each side of the ship, for a total of four) are near the supports to these nacelles, giving them a little added protection as the ships only means of escape when threatened with being destroyed.

The Interior of the ship has been repainted from its Gold and Red primary colors (which were the same as the exterior of the ship) to be more of a light gold with blue highlights. The interior paneling has also been changed allowing the power conduits to glow through the walls for an added lighting effect. Making quite beautiful patterns across the corridors. Each deck is accessed by shafts, with levitating platforms that take you through access shafts throughout the ship. They are all interconnected, moving you up and down at your desire and sometimes sideways through the heavily accessed areas. There are also some smaller crawl space access shafts, which serve as maintenance corridors on the ship.

Primary Facilities:

(Deck 7) This area of the ship is small, but serves a vital purpose in the ships primary functions. Here is where the communications array, medical quarters, and security station are. This includes the holding cells as well as the primary weapons locker for the ship. Droid Command is also on this deck, though it is accessible only by crawlspace

Command:

(Deck 6)The Command deck is smaller, mostly access shafts that lead to various places on the ship. There are 10 weapon alcoves (5 each on the Port and Starboard sides) near the forward edge of the ship right outside the Bridge doors. This is also one of the major damage control areas of the ship. Most of the Primary Power Conduits run through here routing command to the bridge. A little known fact is secondary helm control is at the back of this section, directly above engineering.

Operations:

(Decks 5 and 4) Another primary area for critical ship mechanics. Quite a few relay and secondary power conduits line the walls, as well as the majority of Weapon Alcoves. Twenty-two in total; eleven per side of the ship. These are the last of the ones that can be manually controlled, though there are aft weapons as well as more cannons on the underside of the ship to cover every angle of the Extravia: simply not as powerful as their sister-cannons. Engineering is at the aft of both decks, a room that is dual leveled around the Inter-dimensional drive chamber. The Signal Array room, responsible for transportation and tractor technology is at the forward section of the ship just past the last alcoves.

Crew Quarters:

(Decks 3 and 2) Going into the lower levels of the ship is where one would find the crew area for the Extravia. Sirians enjoyed comfort, so their quarters come with all the bells and whistles. There are several full blown holographic rooms for training or otherwise, two large recreation rooms with Date Terminals and holographic displays, group use food replicators. The rooms on Deck 3 are more for public crewing, while the twenty or so on deck two are single, private rooms including the overly large Captain’s Quarters.

The Belly:
Classification: Sirian Prototype Gunship 5B (Modified)
Length: 154 yards from Forward to Stern. 66 yards From Port to Starboard. Seven Decks, roughly 44 yards, with a total crew compliment of 102.
Minimum Crew (Excluding Security and Medical Personnel with all weapon alcoves manned) 74.
Armament: 32 Mark 3 Sirian Interactive Energy Cannon Alcoves. 54 Mark 4 Sirian Tactical Automated Energy Cannons. Two Primary Triple Barrel Mark 5 Energy Cannons. Primary and Secondary Shielding, Type 4 and 2.5 respectively.
Specifications: Primary Type 3 Deuterium Power Generator. Secondary Type 1 Deuterium Power Generator. Quad Signal Array for multiple tractors, beaming, or other Sweeping Array Functions. Limited Long Range Sensor Capabilities. Mark 5 Prototype Targeting Sensors. Primary Type 5 Ion Solar Drive with Two Secondary Mark 3 Ion Solar Drives running in parallel. Type 2 Inter-dimensional Wake Drive.

While lacking in size and beauty, the Extravia makes up for it in firepower. Her outer hull is composed of a Silver, Mithiril, and Titanium compound designed to be both light, yet extremely durable. The ship towers over fourteen stories tall, and could cover a small village with its shadow. Her outer hull is sleek and slender, devoid of rough edges or sudden stops. Everything is smooth and rounded, giving her an attractive ovular look from forward to stern. Save for the two primary cannons, which are massive mounted structures over ten feet tall and wide with triple barrels. They can pivot in nearly any direction, giving them full range of motion to cover every angle of the ship except the stern.

The Extravia is divided into roughly five sections: Bridge, Engineering, Command, Operations, Primary Facilities (Medical, Security, Weapons Storage), and Crew Quarters. Each one is a section of the ship’s design itself. The Bridge sits just forward of the Command Section, ovular shaped except for the back end where it connects with the deck allowing entrance. Primary Facilities is another ovular section of the ship, placed on top of the larger Operations section, with Crew Quarters the smaller rounded section at the bottom of the ship. Engineering builds right into Operations section, centered behind the ship’s massive primary Ion Solar Drive. Each of the larger sections (Primary, Operations, Crew Quarters) also has a thruster nacelle attached to the ship. There are three each on the port and starboard sides. They are positioned vertically with each other, the top and bottom two angling 90 degrees upward, with the middle sticking straight out at an equal distance. The two shuttle docks (On each side of the ship, for a total of four) are near the supports to these nacelles, giving them a little added protection as the ships only means of escape when threatened with being destroyed.

The Interior of the ship has been repainted from its Gold and Red primary colors (which were the same as the exterior of the ship) to be more of a light gold with blue highlights. The interior paneling has also been changed allowing the power conduits to glow through the walls for an added lighting effect. Making quite beautiful patterns across the corridors. Each deck is accessed by shafts, with levitating platforms that take you through access shafts throughout the ship. They are all interconnected, moving you up and down at your desire and sometimes sideways through the heavily accessed areas. There are also some smaller crawl space access shafts, which serve as maintenance corridors on the ship.

Primary Facilities:

(Deck 7) This area of the ship is small, but serves a vital purpose in the ships primary functions. Here is where the communications array, medical quarters, and security station are. This includes the holding cells as well as the primary weapons locker for the ship. Droid Command is also on this deck, though it is accessible only by crawlspace

Command:

(Deck 6)The Command deck is smaller, mostly access shafts that lead to various places on the ship. There are 10 weapon alcoves (5 each on the Port and Starboard sides) near the forward edge of the ship right outside the Bridge doors. This is also one of the major damage control areas of the ship. Most of the Primary Power Conduits run through here routing command to the bridge. A little known fact is secondary helm control is at the back of this section, directly above engineering.

Operations:

(Decks 5 and 4) Another primary area for critical ship mechanics. Quite a few relay and secondary power conduits line the walls, as well as the majority of Weapon Alcoves. Twenty-two in total; eleven per side of the ship. These are the last of the ones that can be manually controlled, though there are aft weapons as well as more cannons on the underside of the ship to cover every angle of the Extravia: simply not as powerful as their sister-cannons. Engineering is at the aft of both decks, a room that is dual leveled around the Inter-dimensional drive chamber. The Signal Array room, responsible for transportation and tractor technology is at the forward section of the ship just past the last alcoves.

Crew Quarters:

(Decks 3 and 2) Going into the lower levels of the ship is where one would find the crew area for the Extravia. Sirians enjoyed comfort, so their quarters come with all the bells and whistles. There are several full blown holographic rooms for training or otherwise, two large recreation rooms with Date Terminals and holographic displays, group use food replicators. The rooms on Deck 3 are more for public crewing, while the twenty or so on deck two are single, private rooms including the overly large Captain’s Quarters.

The Belly:

(Deck 1) Nicknamed for its use, this is where all the ships trash, waste, and otherwise is stored. There are a few rooms down here as well, which are primarily for emergency systems like the secondary shield generator, backup life support, emergency power, and a few other key systems. Likewise, since this area is heavily shielded it is one of the safest places to be for a crash, and even has seats to strap into down in one of the parts storage rooms.

Intranet

Being the ship's Intranet - a collection of what parts of the Internet of the planet were flagged for uploading when they last left - including research journals, design updates, and generally a cached copy of the internet from Sirian Planet Plus a collection of on-ship-generated material: Forums, videos, photographs and entertainment. The on-ship collection of the internet is updated anytime the ship comes in to port, but otherwise due to distances between the ship's net and the planet's net is known to be out of date until check stations or comm probes connect it back with the rest of the net at port.
(Deck 1) Nicknamed for its use, this is where all the ships trash, waste, and otherwise is stored. There are a few rooms down here as well, which are primarily for emergency systems like the secondary shield generator, backup life support, emergency power, and a few other key systems. Likewise, since this area is heavily shielded it is one of the safest places to be for a crash, and even has seats to strap into down in one of the parts storage rooms.

Intranet

Being the ship's Intranet - a collection of what parts of the internet of the planet were flagged for uploading when they last left - including research journals, design updates, and generally a cached copy of the internet from Sirian Planet. Plus a collection of on-ship-generated material: Forums, videos, photographs and entertainment. The on-ship collection of the internet is updated anytime the ship comes in to port, but otherwise due to distances between the ship's net and the planet's net is known to be out of date until check stations or comm probes connect it back with the rest of the net at port.

Comments

Users in this room

"That we know of." She

"That we know of." She hollered back, before doing once last check to make sure everything was powered down and headed on back to the station and her cozy work shop.

yes you do :p and thank you!

 

Giving Jake a thumbs up, she

Giving Jake a thumbs up, she picked herself up as he deactivated the box program. "That would be a great way to mess with some when they are a lil sleep deprived after playing it, just have the car do some laps around the station." She said with a little laugh.

She walked on over to collect her real car, as she began saving what work she had, and shutting off the holo-car too. "Sure thing, though wouldn't hold the on purpose bet, something always goes sideways, even if its a clog on the coffee machine." she jested as she picked up the real car and started making her way on out herself.

 

Jake knew that sort of

Jake knew that sort of tremble in a voice - and knew better than to press on it either. "Safety requirements added to the plan then -" He reached out, then reminded himself that Pepper wasn't always up on the physical comfort thing and settled for a gentle pat on her shoulder.

"And yeah - Speedy'll get in there. Heck, he'd make a great easter egg -" He grinned. "Seriously, thank you - I'll get the feedback in on the program. I think I've got the bug I was looking to unravel figured out so this'll be up next -" He glanced around at the room, deactivating the simulation program so the car was the only one still running.

"Catch up with y'laters?" He headed for the door, already half thinking how to frame the ideas out in the code. "Like - for coffee or something on purpose not by accident?"

 

Pepper just let herself fall

Pepper just let herself fall to her bum after the whole adventure to stop a tiny car and Jake's fancy box ride. And just let out a long sigh. She really didn't want to find out if the car weighed enough to really mess around with the box movements...

"It, Her voice choked, and it wasn't from recent events either. There was some things about that game she didn't want to remember. It wwasn't pleasant at all. So uh yeah, least these days prefer to have at least one safety in analog." she said with a chuckle.

As Jake caught onto the idea she waved a hand in agreement. "Yep." Then looked over at his offer of credit with a quick laugh. "Sure, you can credit the car too. Get people talkin."

 

"Oh shi - oh oh shit...."

"Oh shi - oh oh shit...." Jake spun the box a few times, quickly zipping himself up about three feet and down by one, landing with a small grunt as the breath is knocked out of him.

But by the time Pepper gets her bot to stop, he's got the gears stabilized and the car is sitting - all innocent like it didn't just try to give them both a heart-attack - on the out cropping of a single large gear, now stopped in place.

".... oh fuck that sounds rough." Jake shook his head, "I thinkI heard something about that in the newsfeeds - I've just been under a rock doing debug work."

He eyes the box in hand, "And yeah - I think that's a good idea. Mechanical override sounds like a good idea. Plus it'll give us a scaling option for people who aren't as good with manipulating small things like this..." He grinned. "Want credit as a playtester?"

 

It would probably be a wonder

It would probably be a wonder they all didn't go crashing down as they each scrambled for box or remote.

Working as fast as she could to instigate the car shut down into a full stop with a slightly little grunt.

"Yeah one the new VR games had like gotten hacked, they were trying to overheat some of the pods, that wasn't too fun, especially given the theme... and some of the game damage got, a bit, too real."

"But if the small box is a bit more mechanical then program, then yeah, disjointed simultaneous controls. Then people can lock what they don't wanna use."

 

Jake frowned a little as his

Jake frowned a little as his own thoughts went that direction as well. ".... now that you mention it - yeaaaaah let's not assume safeties. I mean - I'm gonna assume safeties in here and all but y - epp!" he tumbled backwards again to catch the box as she scrambled for the car remote

And in that second the car zipped free of containment - landing on the spinning gear with a gleeful squeal of wheels. Jake started working the puzzle quickly trying to keep 'floor' under the car to buy her time to get it to stop safely

i've got i think maybe one more in me :P

 

"I wouldn't be surprised if

"I wouldn't be surprised if someone archived it somewhere, just search for like murder box movie or something.." She said as she continued to peer at the box.

She nodded a little to his oh. "Yeah, the axles have safety locking mechanisms which is why you suddenly don't see those things flip over unless someone doesn't account for the actual weight distribution, but even that is rare. Those axles and shocks can take a surprising amount of torque really..."
"Ah yeah, sorry, games yeah...." her voiced kind of trailed off, considering the last game she was in got hacked...and well there was some very interesting consequences to that. "Might not be best to just rely on that."

She looked up in time to see she was about to lose her car. "Ah car, no, uh heel." she scrambled out as she tossed jake the cube while fumbling to get to her remote to turn the car off.

 

"Same actually - I've been

"Same actually - I've been trying to figure out which one though -" He wrinkled his nose, "I swear it was something I saw years ago - before everything went all..." He wrinkled his nose and made a wibble gesture with his hand - before the world ended.

"Oh?" He leaned over her shoulder to peer at the gearwork. "It's all in a game system with safetys built in that way but... I like the disjoint wheels approach - the second gear would go.... here?" He pointed over her shoulder at where he was guessing it would go. Meanwhile the little car was getting closer to getting out of the hole and about to zip off...

 

She couldn't help but to jump

She couldn't help but to jump a little as the puzzle box in her hand moved as Jaked moved in the larger box itself. "Ok, yeah I think I saw this in a horror movie somewhere...." she murmured.

"Ah hrm, well uh, considering the potential horror movie level disaster this could lead to. Might wanna put in an extra fail safe, like monster trucks, they are so huge there is a secondary wheel you can unlock to steer with the rear wheels in addition to main wheel when you need more intricate maneuvers, but when you need uniformed movement one wheel can work both."

 

"That was what the initial

"That was what the initial testing showed -" He shrugged, "So it was supposed to be changed in this version but I think someone didn't update a line of code based on..." He nudged a passing block and a piece of the puzzle in her had spun to match "That - based on that."

 

Pepper chuckled a little as

Pepper chuckled a little as they pretty much had the same idea for different reasons. "Ah yeah true, true."

As he offered over the box, she gently took it up, being careful to not turn anything, at least not just yet as it was looking like the moving, especially as he explained what appeared to be the issue further.
"I guess it would come down to the intention, especially if it is trying to account for variable weights, but if this is also for multiple people, that could really throw a wrench into things with it going both ways."

 

He laughed, "Same reason I

He laughed, "Same reason I was borrowing it. It's one of the few with the extra rendering engine for it -" He offered her the box to look at, "It's supposed to be just - you move things on the puzzle, the room move, so you can sort of guide people around to a target - but it kept failing tests..."

He shrugged, "I think I figured it out - it goes both ways. Just - I think some older code from a prototype - but the conflicting signals from the box and from the weight on platforms in the room..." He wrinkled his nose, "Too complicated for fun, right?"

 

She just kept pressing

She just kept pressing herself up against what she would hope would remain a stable edge there, trying to keep herself from potentially accidentally wandering in further.

She nodded as Jaked picked up on car. "Yeah, this room has some of the better physics engine, so was kind of borrowing it to tweak my remote deck program, and stuff, and then. she flailed her arms a lil. moving."

"So is like little box suppose to be remote or?"

 

"Oh?" He scrambled to his

"Oh?" He scrambled to his feet, swaying as the platform underfoot swayed and then eyeing the box in his hand as it reflected his movement on the gear. "Oooooohhh - that's a two-way relationship, it was supposed to be a one -" He yelped again as the gear sped up sharply. "Opps."

"OH - cool - car!" He said as the gear took him around closer to where Pepper was and the car was stuck. With that, he took a quick jump from his current platform to her more stable one. "Ah - yeah - I was trying to debug this game level... the box and the -" He gestured around the room. "Bigger box - are supposed t'reflect each other... but - buggy."

 

Pepper just kind of nods her

Pepper just kind of nods her head a little as Jake mentions what is suppose to be going on. She is still a little out of sorts, like waking up from a nap kind of deal now. "Oh ok..."

"I uh, probably lost track of time..." She muttered. "Was working on some car..." at the mention of very said car, her voice pitched up in a bit of worry as she looked about it only to find it on another platform. "Uh yeah car." she gestured to it, in a bit of relief and frustration.

Then her brain registered the oops and his confused look, and now the works not broken on purpose.
"Wait what?"

 

"uh... no? I -" Jake rotated

"uh... no? I -" Jake rotated around "It's supposed to be a puzzle platformer game?" He held the box up in his hand - but now that he was rotating, the positioning of the box was also thrown off and he peered at it in confusion then over at her. "Opps? Sorry - I didn't know anyone else was in here."

The remote control car was caught on one of the other platforms, for now in a dip between two blocks but they did look like they were slowly shifting to free the car in a few moments - and lord knows where it would zoom after that.

"So not... broken on purpose I don't think?"

 

She was still trying to

She was still trying to collect herself, as one minute she was staring at vehicle movement physics projections and pushing cars around, and now she was scrambling to find a spot that looked as safe and not as movey-wovey.

Though as Jake called out her name, she looked over, still a bit shocked. "Hellooo....."

"Um, whats going on?"
"Did something break?"

She was sounding slightly panicked, perhaps even slightly more as Jake slipped from his spot.

Being a bit clueless, especially as things go she lost track of time, another reason she likes hiding out in her own little workshop... you don't have to worry about schedule collision.

 

He retained a hold of the

He retained a hold of the puzzlebox - mostly - though a few more slides slipped on it and more of the walls tumbled around unpredictably as Jake slipped off the pillar to sitting on his butt on a rotating 'gear' that quickly spun him away from the 'safe' spot. "Uh... hi?"

 

Speaking of startled - Jake

Speaking of startled - Jake had techincally reserved the room under Conductor's account so he wasn't expecting anyone else there. Worse. He hadn't checked. So as far as he was concerned he thought he was there along - standing on the short(ish) pillar that was the starting spot for the puzzle - the 'safe' spot.

A sudden yelp behind him gets his own sudden yelp and he twists - too quickly - tottering on the edge of the pillar as he spun to look in that direction. "Pepper?!"

 

For the most part right now

For the most part right now was just the tedious part on just seeing if what she had at the moment is going to work as how she wanted it to. And hopefully lead to less potential embarrassing moments of having a larger drone not tip over all cuz you didn't guess the turn right. Less issue with the flying ones as well it doesn't matter much in most cases if it ends upside for a moment.

Eventually she gets the room to replicate her little toy car and then sends it on off.

That is until Jake starts playing with his puzzle box...
'Eh?' she uttered as she squinted at her own datapad as something didn't seem quite right all of a sudden. Problem with getting engrossed in one's work at times.

Then finally she looked up, and tried to quickly stand up, only to fumble over as the room was kind of moving in parts. Caught very much off guard, she yelped out in a bit of a surprise.

 

He muttered darkly under his

He muttered darkly under his breath as he hefted the puzzlebox in the simulation. Movements of the gearwork reflected in movements of the room around him - which of course made for a fun game (theoretically) of jumping from platform to platform. Sort of a forced teamwork thing.

"Ok then th-" He twisted the top of the box to let bits fall down the sides, watching the surroundings for timing issues. If it weren't deliberate it would be creeeepy sure. "... I should take video of this for a horror flick -" It tickled at his brain reminding him of one at least.

 

Jake meanwhile tends to use

Jake meanwhile tends to use the holorooms for testing out new mental engagement routines for the games systems. Afterall, the point was to provide a space for humans and non-embodied digital folk to get along and socialize so they wouldn't be so afraid of each other.

So... today is working on puzzle physics. Which - honestly was tricky enough as it was but he was aiming for something auto generated that wouldn't just clip through walls. And that made it harder.

 

Pepper is very much a

Pepper is very much a creature of particular habits, mostly being that she does not go out and about very much, if at all.
However every now and then a lil something comes about to entice her on out, just so happen this was one of those things.

It was just the holographic room, but this particular one did have some interesting physics programming to it though which she wanted a chance to look at for the sake of possibly improving her own remote decks.

So here she was, off in probably as close to a corner she could get, a nose stuck in her tablet with one had typing stuff down, and the other pushing about what would likely look as a toy car, only with what would best guess be sensors all over the thing.

 

"First several swings." He

"First several swings." He smiled at Jake. "There's nothing like a bite scar to teach a lesson." He said with a laugh.

Dakas tilted his head at the mention of people sized loaves. A grin crept onto his face at a near alarming rate. He's certainly not hiding the fact he's really amused. He laughed a little. "The full size loaves should be more prominently displayed, that's for sure." He said. He did start looking around for a real merch booth. He figured they'd have to have some posters floating around.

But before he can spot the table, Jesira's datapad starts flashing. Dakas felt that additional pang of nerves as it seemed like Section D was hopping for all the wrong reasons tonight. He gave her a nod. "You as well. Stay safe." He said with a gentle smile.

A few minutes later, as it was Jake's turn to get called up, Dakas gave him a little sympathetic nod. "I will. Try not to make the rest of them look bad while you kick ass." He said with a chuckle. As Jake disappeared out, he had to admit he was nervous. All this happening in Section D had him worried. Really worried. He hoped it would all just be a malfunction but his heart still kept skipping beats as the worst case scenarios popped in.

He finished recording the concert, even though the video would probably have a few shaky moments as he "woo!"ed a little too hard after some songs. But he finished it and stopped the recording. He'd make sure that Darcy got it as soon as possible. After it was over, he headed back to his room, but not before making a short detour near section D to make sure everything was ok. It would help his peace of mind to find nothing. It would be the only way he'd get any sleep too.

Thank you all so much for the RP! I had a wonderful time! Thanks for letting me join you for the concert! :D

 

"There is that..." Jake

"There is that..." Jake chuckled, "Though first swing to the woman involved." He grinned, "I hear tell she bites if you tick her off online." Jake leaned over to look at the video Dakas was taking, nodding as he was getting a good video. Good, Darcy's end of the project would be well served and all.

"... Hopefully not. I mean - could pirate something but not as cool as making sure t'bad stays fed and boozed and all - I'll have to -"

He caught a glimpse of the shooters earplug and points at her, shining 'cheat!' "Cheaaaaat. Yeah - I'll bring those next time -"

As her datapad went off, Jake wrinkled his nose and patted her on the shoulder. "Best they not take a risk. Glad you're watching their backs, other folks are good but you - I trust." Given who was out there of late and all. He nodded to her as she headed out, laughing as she suggested he work out the twitches.

Unfortunately it wasn't too much longer before his own glasses lit up. "Oh for - looks like it's my turn -" Ah, looked like one of the repair crews was getting a little close to one of his babies. Well that wouldn't do at all. "Ok - sorry to audio-phile and leave but..." He passed Dakas's shoulder "Enjoy the concert in the name of all us hard working suckers, eh?"

And with that - followed out the door with the rest...

thank you thank you :)

 

Taking down her water with

Taking down her water with gusto, Jes can only nod her head in agreement with most of what was being said about uppity people. While some of the nepotism was present in South Ridge, a good bit of it went away, partly in multiple balls of flame, partly due to the Fleet.

Discussion of the band provided more pleasant topics, and Toast seemed to be the word of the day. Yeah, I don't know where they're hiding the people-sized loaves. Probably behind one of the other pillars. Hope the barter isn't too high on any of the stuff, could use a poster or something to un-boring my room.

When Jakob mentions the high noise levels, she grins wickedly at her fellow Ridger. She turns her head and tucks some more hair behind that one ear that's toward him, revealing flanged shooter's plugs, with a retention wire that loses itself behind her neck.

I'll have to look these guys up later... She's interrupted when she realizes the backlight on her datapad was casting light and shadows along her leg. Pulling it out, shiny alert flashing on it. Instantly, her hand crushes the paper cup she'd been drinking from, and Jes curses under her breath.

Guess they're not taking chances with a bunch of engineers in the dark. Security's doubling up, and guess who's on call? ... She'll nod again to Dakas. Nice meeting you, stay well. Jakob, she'll sucker-punch on the shoulder on her way through and out. And you, get that twitch of yours checked out. Soon.

At a slight run, she heads out of the holorooms to go kit up at the security station and head for D-Sec.

Thanks, y'all. Until next time.

 

As Jake gestured, Dakas

As Jake gestured, Dakas started grinning. "Squirrels are overrated!" He said with a thumbs up. But he gave a little wink to show he did know what he was actually saying.

Dakas couldn't help but nod seriously at Jesira's mention of asshats throwing their weight around. There was always the chance that someone was connected. In fact, it was likely given the fact that some of the most spoiled and rude people he'd met here tended to pull the "do you know who I'm related to?" lines when they got in trouble. It was irksome. "If he's dumb enough to admit what he did, he's dumb enough to get charges of his own I'd reckon." He mused.

He grinned at Jake at the mention of blackmail. "Since he's giving an ample opportunity it would be silly not to take it." He said agreeably. "It'll teach him a lesson on how not to act around women."

"Darcy said it was Existential Toast. Or Exit Toast. She wasn't sure. Either way, they're pretty good." He said over the music. It was a decent song after that ear rattling last one. So he figured as long as ears weren't bleeding they were coming out ahead.

"I don't see enough toast themed merchandise around here. You'd think there would be lots of bread shaped stuff to show who the diehard fans are." Dakas mused.

 

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