Located in the Center of the Crew Quarters of the Extravia (Decks 3 and 2) is the Extravia Live Gaming Club. Here is where personalized simulation games are featured. While this can be done in any home within Sirian City the Extravia serves as the centralized meeting place of people who wish to play and interact. This club is only for city workers, or the Extravia crew, otherwise requiring a friend brings you if you wish to gain entrance. This is due to the teleporters requiring clearance. The Transport Point is just down the hall at a small alcove set up specifically for the club.
The upper level of the club is a bar like setting, with the Northern End of the club being set up as a small gathering area. There are several Self-Serving replicating units that will only activate for the crew and city personnel who are authorized to be there. Sometimes this area also serves as a Dance Floor, mostly when there is a crew gathering. Most of the upper level is a wide-open space, like a balcony, looking down into the deck below. This is protected by a railing and force field along the edge of the balcony to prevent people from falling off.
The level below, which is accessible from an alcove in the Right Middle wall, takes you down into the gaming area. This is in fact a Live Action Holographics Chamber with multiple projection generators to give the players the most realistic experience possible. The game moves and shifts based on your actions, for each individual player allowing multiple people to be moving in many different directions over a map 5 times the size of the area without hitting the holographic wall. Its designed to interact with their action and perception changing and turning on them with almost no noticeable effect on the user. This Holographic Suite is designed primarily for head to head games
The games are viewable from projected screens around the balcony showing team statistics, individual players, or specific angles and encounters happening in the game. The Club has begun to become popular after the Ships Crew began hosting games a few times a week. Until now, Extravia personnel previously only knew it about.
Current Popular Games
StellarAce: A flying simulator with a head to head competition of fleeing from an objective to a starship through an asteroid field. And Combat mode of trying to capture something from an enemy satellite.
Team Fortress A classic team verses team game involving a set of buildings or mazes where one team must stop the other from capturing their base. There is an optional Free For All Assassin feature allowing one player to move about and kill anyone at his or her leisure adding a new level of challenge.
Head to Head A classic dueling scenario. It can involve physical combat, gunplay, magic, anything you can throw at the other person causing them no permanent physical harm. Ohh, it does hurt though.
Current Gamer Leaderboard
Team Fortress: none
Head to Head: none
All points were reset by Commander Corvan for the ride back to Sirian.
ExLive Game Ruling Suggestions
Just a few suggestions, so that players can regulate themselves and SHs can add chaos.
If one has a video game skill, it can be used. If one has a piloting skill, it can be used. If playing in head to head combat games that are weapon based, then use combat skills.
In Flying simulator mode, the pattern is thus: flying into an asteroid field, then into open space where an enemy starship arrives to fire upon you, then through a mine field, before docking with the friendly space station.
In 'solo' mode, getting past each area requires 40 points produced, for a total of 120. (40 for asteroid field, 40 for open space, 40 for mine field)
In duel mode, getting past each area requires 50 points produced, for a total of 150, but there are randomized boosts to assist in getting points up.
To play, roll int/dex with diffs being 30 int, 30 dex for the asteroid field, 25/25 for the open space and 30/35 for the mine field.
Each ship has 100 points of life: 50 ship/50 shields, with shields being hammered down first by the enemy ship or mine field, at a rate of 5-10 per round depending upon the roll success of failure of the player. During the asteroid part, if one flies into an asteroid it should remove points from the ship, not shield.
Boosts: 1 roll a 1d6. 1=10points of life, 2=10points of shield, 3=engine extreme, which is an engine boost of 10 points towards the goal, 4=navigation failure which adds 10 diff to int/dex for that round, 5=boom (a bomb that can blow up anything around it, say a starship) and 6=missiles which can be fired at the other player for 10 points off ship life and shield
Other boosts can be made up.
In Combat Mode:, similar diffs to flying mode, however you're being chased and firing.
If attacking one of the six ships chasing you, that is a 30 int, 35 dex, as they are giving chase. Points produced on that is rewarded as a hit, and they only have 10 life each. Them hitting you, has to beat your rolls/stats. They can do 5 points a hit.
The enemy satellite is stationary and is a 25/25 to hit, and it has a total of 70 points.
Suggested Stats of the enemy: weak enemies 20 stats, 20 skill. Moderate: 25 stat, 25 skill, hero enemy: 40 stat, 40 skill
Head to head modes rule as normal combat. (Damage is not lasting.)